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Skill Groups and Their Primary and Secondary Attributes
- Drones:
- Memory - Perception
- Electronics:
- Intelligence - Memory
- Engineering:
- Intelligence - Memory
- Gunnery:
- Gunnery is slightly different. Unlike the other skill areas, Gunnery has skills which can be either perception or willpower as primary attribute and vice versa. Perception is probably more important however.
- Industry:
- Memory - Intelligence
- Leadership:
- Willpower - Charisma
- Learning:
- Memory - Intelligence
- Mechanic:
- Intelligence - Memory
- Navigation:
- Intelligence - Perception
- Science:
- Intelligence - Memory
- Social:
- Charisma - Intelligence
- Spaceship Command:
- Perception - Willpower
- Trade:
- Willpower - Charisma
- Memory is the primary attribute for: Drones, Industry and Learning
- These are an absolute must for miner and scientific types. Memory is a pretty crucial all round attribute.
- Intelligence is the primary attribute for: Electronics, Engineering, Mechanic, Navigation & Science
- These are an absolute must for those who want to squeeze the absolute best performance from their ships and equipment. It is also a pretty crucial all round attribute.
- Willpower is the primary attribute for: 'SOME' Gunnery + Leadership & Trade
- Hardcore specialist fighters only. While it is important to some skill areas I would not classify Willpower as a must have attribute.
- Perception is the primary attribute for: Spaceship Command & Missiles & some important Gunnery skills
- Spaceship Command skills tend to be high rank (taking longer to learn) and are also must have skills for pretty much all types of characters (especially if you want the option to fly many different classes of ships). Perception is also the secondary skill for many skill groups. Like Intelligence and Memory I would classify Perception as a key attribute.
- Charisma is the primary attribute for: Social
- These skills are all important to dedicated agent runners but unless you intend to train them all to Level 5 I think it would be a waste to sacrifice Int/Mem/Perc attribute points for the time saved by having a high Charisma.